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- Getting wipeout pulse dlc to work ps3#
- Getting wipeout pulse dlc to work series#
- Getting wipeout pulse dlc to work psp#
We dedicated a lot of time and effort to give you, the player, a way to stamp your personality on the game. There are some European players who are already better than most members of the development team. You’ll be racing against someone on the other side of the world within 10 minutes of booting the game up for the first time which is just awesome.Ĭoupled with this, we’re fostering an online community over at where you can upload, directly from the game, all of your records which will be added to the global tables.
Getting wipeout pulse dlc to work ps3#
Not only that but we were the first title (in Europe at least) to support the new PlayStation Network login system which means that you can now use the same login that you use for your PS3 on your PSP.
Getting wipeout pulse dlc to work psp#
We tried really hard to get infrastructure (online) racing into wipEout Pure but, being a PSP launch title, we just ran out of time and it became unfeasible so this was one area we wanted to get sorted right away for wipEout PULSE. We think you’ll really get a bang out of it. The design team came up with Race Campaign which throws a staggering variety of races at the player from the very start. We thought long and hard about this and completely threw out the old notion of making the player play through the tracks systematically speed class by speed class.
Getting wipeout pulse dlc to work series#
One of the main complaints of the series as a whole has been the lack of any sense of progression through the games. Truly it almost feels like you’re racing against human beings at times. We’d set the AI off and running at the end of each day, doing lap after lap after lap (literally hundreds per night) all the while they would make tiny adjustments to their racing line until they knew the circuits very well indeed. We developed a system whereby the AI would “learn” the circuits. There are no crude catch-up techniques going on this time, we’ve worked and worked on it to ensure that each race is as tightly contested as possible. We completely overhauled the AI such that each and every race is now competitive from beginning to end. With wipEout PULSE, we wanted to take that even further. With Pure we wanted the racing back at the forefront and we wanted it to be the best, purest racing yet, while striking a balance with the combat elements. Thanks in the main to the guys and gals over on the forums at fansite WipeoutZone, we know what they liked and disliked about our previous offering, wipEout Pure. We’ve been knocking out wipEout games for years now and I truly and honestly believe that wipEout PULSE is the best yet. You have probably heard of Liverpool as the home of The Beatles, but we like to think of it as the home of anti-gravity racing. Hello people of America, I’m Paul Tweedle, the Producer of wipEout Pulse, blogging at you from Liverpool in the UK.